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Genetic Perfection - The Mutations Master List

What's a leupak? Learn all about Valenth's mascot, and even how to create your own!

Genetic Perfection - The Mutations Master List

Postby DNA on Wed Oct 21, 2009 8:17 pm

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Genetic Perfection!
The Mutations Master List


"Limits? They have none, truly. I think "fire", and a towering beast with skin like cooling magma appears, or one with the breath of dragons, or one that is, frighteningly, literally aflame. I think "eclipse", and a matte, black leupak with eyes like twin suns steps into being.
But I can't control it entirely. I just begin the chain reaction... the crystal does the rest."

Bastion's eyes lit up at once.
"Why haven't you thought "bear" yet, then?"


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Barring occasional laws of physics, the imagination is the only limit to the number of possibilities leupaks possess.
Capable of representing almost any concept in flesh and blood, in addition to producing considerable likenesses of other living creatures and beings (to a point), leupaks are versatility to a near-ridiculous extreme.

This list of mutations is a mere sampling of possibilities; creators are enouraged to customize, tweak, and ultimately make them their own.

Note: This list should NOT be browsed from top to bottom (unless you're bored)!
Instead, please use the table of contents below to skip to the section you desire.


Table of Contents

I - Body Types

II - Skin Types

III - Cosmetic Ornaments

IV - Ear Types

V - Eye Types

VI - Head Mutations

VII -Tongue Mutations

VIII - Spine Mutations

IX - Limb Mutations

X - Tail Mutations

XI - Body Mutations (Internal and External)

XII - Genetic Modifiers

XIII - Venom Modifiers


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I - Body Types

Postby DNA on Wed Oct 21, 2009 8:42 pm

Chapter I -Body Types


Default Body
Quadrupedally stanced; can stand and walk on hind legs for short periods of time.

Arboreal Body
Requires limbs
Quadrupedally stanced with large claws and gripping limbs-- agile in trees, but crawls on the ground.

Balancing Body
Requires tail
Bipedally stanced; the tail is massive in comparison to the main body, and the leupak slithers around and sits upon it instead of using its legs.

Humanoid Body
Bipedally stanced, standing completely upright.

Leaping Body
Requires tail
Bipedally stanced with long legs, short forearms, and a powerful tail--kangaroo-esque.

Kentaurid Body
Requires four or more limbs
Body down to abdomen stands upright; waist and below stand quadrupedally. Can rear up on hind legs briefly.

Saurian Body
Requires tail
Bipedally stanced with forward lean, balanced by tail.

Serpentine Body
Quadrupedally stanced with an elongated build.

Simian Body
Requires arms and legs
Bipedally stanced with long, powerful arms and short legs; walks about upon its knuckles, apelike.

Storybook Body
Requires tail
Bottom-heavy, with a tall, sloping back and long tail. Can be bi- or quadripedal.

Tyrant Body
Requires tail
Bipedally stanced and bottom-heavy with a foreward lean and tiny forelimbs.

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II - Skin Types

Postby DNA on Wed Oct 21, 2009 8:43 pm

Chapter II - Skin Types


Default Skin
Typical leupak skin is smoothly scaled, tough and extremely elastic. Resistant to blunt forces, piercing weapons are usually required to deal any significant physical damage.

Amphibian Skin
Amphibian skinned leupaks are covered in slick, damp flesh, some of which may be riddled with bumps, warts or pores which seep toxins. Regardless, they dry out and become brittle and easily torn if not wet periodically.

Baggy Skin
These leupaks have skin that hangs from their frames in folds. It is still elastic, simply ill-fitted.

Bubble Skin
Bubble skinned leupaks differ in appearance--some may seem to be comprised of hundreds or millions of tiny soapbubbles, while others seem to be a singular bubble, inexplicably shaped into a reptilian beast, and still others may be a combination of the two.
Despite their delicate look, their skins are actually quite resilient, though sharp weapons will make short work of one. They are extremely light for leupaks, and may float on a steady breeze or across water effortlessly--though the hapless creatures find it impossible to submerge without something to weigh them down.
On the other hand, it is impossible for a fall from any height to injure them, as they simply slowly drift down to earth.
Bubble skins may be transparent, opaque, or metallic.

Candied Skin
Candied leupaks are, predictably, comprised of various sweets. They may be piecemeal--living cookies, gingerbread houses and candy bars, among other sorts-- or made of a solid piece of one particular sort of confection. One of the more colorful and unusual sorts, these beasts are impossible to classify beyond this distinction, as they are as different and varied as the types of candy that exist. It should be noted, however, that candied-skins are not necessarily benevolent; some use their appeal to lure away victims, while others are actually chock full of all sorts of dangerous toxins!
Depending upon the composition of a given candied-skin leupak, they may be resistant or subceptible to any manner of perils. Many of them, however, are able to break bits of themselves off painlessly; in this case, they will usually regenerate later.

Canvas Skin
Unaltered, these leupaks seem plain and white. However, they can change their skin and scale pigment at will with extreme detail--anything they remember, or any design they like, can be placed upon themselves, from simple color and pattern shifts, to ornate works of art.

Chitin Skin
These leupaks are covered in chitinous shell, segmented as necessary for their limbs. While not as sturdy as leupaks made of denser, inorganic materials, they still enjoy more relative safety than run-of-the-mill leupaks.

Clockwork Skin
Clockwork leupaks appear to be more machine than flesh, their bodies comprised of whirring gears, swinging pendulums, and all sorts of intricate machinery. While the various metals do provide some sort of armor, they do indeed have flesh beneath.

Crystal Skin
Formed from solid crystal, these leupaks have hard, brittle and transparent skins. Unusual for leupaks, they are easily broken apart by blunt objects, and tend to make lairs of the softest materials they can find for their own protection.

Dragon Skin
Dragon skinned leupaks forgo flexibility in favor of tough armored scales. While dragonskins may not actually resemble their namesakes at all, their large, thick scales are a notable charactertistic among other leupaks.

Gelatinous Skin
Leupaks with gelatinous skins tend to leave glistening trails of ichor behind them. Their flesh actually consists of dense, semi-liquid goo, and can have objects pushed easily through it without damage. While particularly acidic liquids may dissolve (and thus kill) them, they can soak up most other liquids by touch (though this process can contanimate or poison them).
Gelatinous leupak skins may be opaque, transparent, or somewhere in between.

Golem Skin
Golem-skinned leupaks are solid creatures with rocky hides, peppered with soil, grass, flowers, and sometimes even small shrubs and saplings. Some of the larger ones are easily mistaken for small hills (or small mountains!), and it is not uncommon to find small animals making their homes on or in them.
While difficult to harm or even upset, poor or toxic conditions can cause one to become sick, its foliage wilting and dying off.

Hive Skin
These leupaks seem more or less normal at first glance, despite having what appear to be pockmarked scales and an eerie buzzing noise surrounding them at all times. They are, however, full of hundreds of thousands of insects--though type may vary--and the tiny creatures burrow and fly in and out of their honeycombed skins at all times, perfectly happy with their sentient reptilian nests.
While these leupaks can be attacked normally, doing so will incur the wrath of the insects they keep as well as their own.
Interestingly, hiveskins which contain bees often drool perfectly normal honey.

Human Skin
While human-skinned leupaks are much thinner-skinned than their common counterparts, their soft flesh serves a different purpose than defending them in battle; they are able to assume a (relatively) human shape.
While harder to disguise aspects of their beings remain as they are and they may retain their tails, claws, fangs, distinctively shaped ears and any facet-related traits, their body shape and faces become decidedly humanoid, easing relations between sentient mortal races--or perhaps making them all the more haunting.

Jewelled Skin
Close relatives of crystalline leupaks, jewelleds instead have all manner of gemstones embedded into and growing straight out of their hides, which can be either normal flesh and scale, or crystalline as well.
While there is no limit to the sort of jewel and gem to be found within them, any greedy creatures who manage to pry or pull them off will witness the shining stones crumbling to worthless dust in their hands.

Latex Skin
Latex-skinned leupaks are shiny, slick-skinned variants of the original skin. Their scales have been all but smoothed away, leaving an unbroken surface. They are well-known for their high flexibility and are incredibly agile, capable of such feats as folding themselves clean in half and flattening out to slither comfortably into and beneath the smallest gaps. Blunt weapons are completely useless against them and pierce wounds only leave tiny airholes, but they can be slashed, burst, and even melted. Like textile-skins, they cannot heal their own wounds, but they can be sealed with small amounts of heat.
A latex-skin leupak in pieces will die unless the parts are gathered and melted back together, though they will require remolding into their original shape.

Leather Skin
Leather-skinned leupaks have tougher skins than normal with no scales, though none of the normal leupak elasticity.

Liquid Skin
Close relatives to gelatinous leupaks, liquids are soft to the touch and almost fluid even in solid form. They move with incredible grace and speed, sometimes converting partially into their liquid forms to move around, and can merge with and take up other liquids (though this exposes them to potential contamination).They can be dismembered, crushed, stretched, and even cut into pieces harmlessly, provided the vital organs are left intact. Liquid leupaks' injuries usually seal up immediately, flowing back together. Removed limbs revert into puddles of liquid which can be reclaimed, provided an attacker does not sop up the liquid first somehow.
They eventually dry up and die if left without a source of moisture for too long, though this process can take a while. Boiling or electrocuting a liquid skin will kill it as well.
Liquid skins may be opaque, transparent, or somewhere in between.

Magnet Skin
Another of the metal-skinned leupak family, the magnet skin looks relatively normal when bare--a dull, dark metal hue. Any metallic objects coming into contact with it become firmly affixed, removable only by the leupak itself unless it is killed.

Mercury Skin
Mercury skins appear to be made of slick, shining metal of any color. They are semi-liquid, and can slip through cracks and tight places with ease (though they may overflow). Every part of their bodies is toxic, though poison type and effect varies between leupaks. Like other semi-liquid leupaks, mercury skins can be manipulated, cut, crushed and divided without harm, provided the vital organs are left intact.
Mercury skins are extremely dense, and cannot swim (they instead sink to the bottom--they can drown, as well).

Necrotic Skin
These leupaks would, all things considered, look perfectly normal if not for their skins' tendency to slowly rot away over time, eventually exposing muscle, bone, and organs. Their vital organs all remain perfectly intact, but all else is prone to hanging out of any holes in the mess. Necrotic-skins never heal their wounds, though some may opt to replace lost limbs and bits of flesh by sewing on new, stolen parts. Other necrotics who are particular about their appearance may instead carefully peel away all flesh and muscle for a skeletal look.
These leupaks tend to carry a host of diseases naturally, even prior to any special abilities they may possess; their bites and claw attacks are particularly dangerous as a result.

Plastic Skin
Similar in appearance to latex skin leupaks, plastics are instead harder and more rigid than their flexible counterparts, moving instead by the use of ball-socketed joints. They have tough, solid skins, but can be cracked apart with enough force or pressure.

Porcelain Skin
Porcelains are rarer leupaks, and almost always non-combatants when found. They are as delicate as they are beautiful, and avoid physical damage at all costs. A broken porcelain may be saved by gluing it back together, but the cracks will never heal, and the vain creatures usually go mad shortly thereafter, obsessed with their ruined appearance.

Pyroclastic Skin
Made of cooling lava and black, charred rock, pyroclastic-skins are a danger when found far from volcanoes and other sources of heat, for their very touches ignite and consume anything succeptible to heat damage. Large enough water sources will cool them, rendering them unable to move until they are restored to a proper temperature, or simply drown.

Textile Skin
Textile skin leupaks seem to be plush toys come to life, complete with stitches and a layer of cotton stuffing between skin and muscle. Some resemble expertly-crafted works of art, while others consist of garish squares of colorful fabric and scraps or old, worn materials, seeming more akin to rag dolls, and long-forgotten toys. When injured, the poor creatures will not heal over time--they must stitch any wounds back up and replace any lost stuffing.

Titanium Skin
Titanium skin leupaks superficially resemble mercury skins at first glance. However, while mercuries are totally scaleless, swift creatures, titaniums possess segmented, rectangular bands of scales spanning the length of their bodies.
Their movements are slow and heavy, their steps ringing out with an eerie metallic clang. While they are virtually indestructible (their eyes and facets are the only way to injure the beasts at all, unless one pries away scales), the weight of their thick metal scales prevents them from ever acting swiftly, and the sheer amount of noise they make when moving alerts anyone in the area to their approach.
Titanium skins cannot swim, as even if they weren't so heavy, they cannot move their limbs quickly enough to paddle. The creatures avoid water above all costs, as drowning is one of the few surefire ways to kill one.

Removable Skin
This leupak's skin is removable and wholly optional; the leupak can survive painlessly and indefinitely without it, and regenerate it completely if destroyed or lost.
The muscle beneath has a thin, clear membrane which protects the leupak's internal workings.

Snowglobe Skin
The leupak's skin consists of two separate layers--a clear outer membrane over an opaque, colored main skin. The space between the two skins is filled with a clear, water-like liquid, along with such decorations as glitter, plastic confetti, floating toys, tiny fish, and so on. Despite the bizarre decorations, both layers of skin heal normally--though if the liquid between them is lost, it will need to be replaced manually.
The outer skin may be soft, firm, or glasslike.

Spiny Skin
These leupaks' skins are covered in sharp, hard spines, the number of which depending upon the size and placement of them. While the spines are usually the same color as the rest of the body, some spines-- typically those containing toxins--are found in brightly contrasting tones.

Sponge Skin
Sponge skinned leupaks are not particularly resillient or strong by any means, and tend to shy away from battle as a result. However, their composition allows them to soak up liquids to quickly and temporarily increase their size, which they make use of to appear more threatening--hopefully buying them time to make an escape.
They are firm, but give easily and painlessly under pressure.

Stained Glass Skin
Often depicting intricate scenes, stained glass leupaks are less delicate than their crystal cousins due to the metal wires that frame their colorful scales.

Studded Skin
Studded skin leupaks have thick, leathery scaleless hides, studded with metal beads or spikes; though their underbellies are unstudded, they are still tougher than usual. Most weapons bounce uselessly off of them. Polearms, arrows and other piercing weapons are best employed against them, provided the blades are of the proper size to slip between the gaps in the studding.

Web Skin
Similar in function to hive skin, web-skinned leupaks are more delicate than their insect-infested counterparts. Comprised of thickly-woven, sticky spiderweb, they are lightweight, soft, and easily torn apart--their primary defense being the spiders that live within them, some of which may be fantastical species that were brought into being along with the leupak itself. Far from resillient, webskins avoid combat whenever possible.

Wisp Skin
Wisp leupaks are composed of an opaque material that lets off a thick smoke of any hue.

Wooden Skin
These leupaks have tough, barklike skins with small twigs and leaves that grow from them. They move more slowly than most leupak types, but are difficult to injure. Designs or wounds carved into their flesh never disappear.
Wooden-skinned leupaks can stop moving for long periods of time, swaying in the breeze and blending in with forests.

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III - Cosmetic Ornaments

Postby DNA on Wed Oct 21, 2009 8:43 pm

Chapter III - Cosmetic Ornaments


All designs are optional and fully customizable; however, ornaments are always display-only.

Antennae Ornament
The leupak sports a pair of antennae upon its head.

Antler Ornament
The leupak sports a pair of antlers upon its head.

Feather Ornament
The leupak has feather accents or tufts on its body.

Fluff Ornament
The leupak has small tufts of fur accenting parts of its body (wrists, ankles, chest, head, neck/collar, tailtip, etc.).

Hood Ornament
The leupak has a cobra's hood.

Hornament
The leupak has a horn/horns.

Jewel Ornament
The leupak has crystalline structures embedded within its skin.

Mane Ornament
The leupak has long hair or fur in a ring or strip around/down its neck or spine.

Rune Ornament
The leupak has runes etched into its skin. They may be stationary, animate, and/or glowing, in any language the leupak knows.

Windchime Ornament
The leupak has a set of windchimes hanging somewhere from their body.

Wing Ornament
The leupak has a pair of ornamental wings. While design is customizable and wings may move, they are for display only and cannot be used for flight.

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IV - Ear Types

Postby DNA on Wed Oct 21, 2009 8:44 pm

Chapter IV - Ear Types


Default Ear
Mid-length, gyroscopic ears with pointed tips.

Cat Ear
Short, triangular ears.

Fae Ear
Long ears with tapering ends.

Fan Ear
Spreadable, fanlike ears.

Fin Ear
Webbed, finlike ears.

Long Ear
Long, rabbitlike ears.

Lop Ear
Long, floppy rabbitlike ears.

Multi Ear
Multiple ears arranged in a vertical line on the head.

Pom Ear
Long ears with ball tips.

Ribbon Ear
Long, lightweight flowing ears.

Round Ear
Short, rounded ears.

Split Ear
Standard ears split into two halves.

Winged Ear
Spreadable, wing-shaped ears.

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V - Eye Types

Postby DNA on Wed Oct 21, 2009 8:44 pm

Chapter V - Eye Types


All eye types can be made to affect one or both eyes (or several/all eyes, in the case of leupaks with more than two).

Default Eye
Two typical eyes with lids, pupils, irises, sclera, etc. in any color.

Blind Eye
Nonfunctional
Eyes are faded or empty, and unusable-- can be black or white.

Chameleon Eye
The leupak's eyes can be swiveled in any direction, independently of one another.

Design Eyes
The leupak's pupils and/or irises are a non-circular shape.

Displaced Eyes
Eyes are in an unconventional location (palms, inside mouth, back of head, etc).

Evil Eye
Eyes have black sclera and irises-- pupil always glows in any bright color.

Eyeless
Nonfunctional
The leupak has no eyes.

Faceted Eye
Large, faceted eyes reminscent of insect's eyes or gems.

Four Eyes
Leupak has twice as many eyes--placement and size of each is customizable.

Horizontal Eye
Eyelids blink horizontally (left and right).

Hungry Eye
Nonfunctional
Each eye is replaced by a tiny, toothy mouth complete with miniature clawtongues.

Infinite Eyes
Leupak has a large number of eyes, found in clusters in particular spots on its body.

Liquid Eyes
Eyes appear to be filled with liquid; the pupils and/or irises appear to be bubbles in each eye.

Mechanical Eyes
Eyes appear to be crafted of metal, with rivets, studs, screws, swiveling parts, etc.

Molten Eyes
Eyes have no visible iris or pupil, but are still functional. Molten eyes may come in any color including iridescent and metallic, and may glow.

Multi-Eyes
Each eye has multiple pupils and/or irises (up to four per eye), seperate or partially attached.

Prism Eyes
Eyes change color, either gradually or because of outside stimuli (weather, mood, temperature, surroundings, etc).

Spider Eyes
Leupak has eight eyes--placement and size of each is customizable.

Stalk Eyes
Eyes are contained in thick stalks, and can be drawn in and out of the face as necessary.

Staring Eyes
Eyes have no lids, and are utterly incapable of blinking.

Timeless Eyes
Iris and pupils are tiny clocks, complete with minute, second, and hour hands; each clock may work in unison or separately, telling correct time or running backwards, too quickly, too slowly, not at all, etc.

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VI - Head Mutations

Postby DNA on Wed Oct 21, 2009 8:44 pm

Chapter VI - Head Mutations


Default
Included for reference
Normal head, mouth and teeth.

Beaked
Leupak has a beaked mouth/muzzle. Beak may be hard (external) or soft (internal).

Blunted
Leupak has a blunted/short muzzle.

Bony
Leupak has a thick plate of hard bone atop the head.

Crested
Leupak has a bony crestplate positioned behind or atop the skull.

Crowned
Leupak has a ring of spikes, horns or crystals atop the head.

Crocodilian
Leupak has a long, flattened muzzle.

Frilled
Leupak has a flap of loose skin around the head or neck that can be flared.

Twin
Leupak has two, slightly smaller-than-average heads. Unlike hydra, each head has its own tongueclaw, as well as a seperate sense of self.

Twin Maw
Leupak has two lower jaws/mouths. Placement is customizable.

Pincer Maw
Lower jaw consists of two halves which can seperate and move independently of one another.

Sharkmouth
Mouth has multiple rows of teeth.

Stitched Maw
Leupak's mouth is stitched shut-- though the stitches can be stretched and eaten around.
Strength, size, and type of stitches are optional; if cut, they reform.

Turtle
Leupak's head can be pulled into a cavity in the torso.

Viper Fang
Leupak posesses hollow, folding fangs that can be used to inject any toxin or venom it possesses.

Zippermaw
Leupak's mouth zips open and closed.

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VII -Tongue Mutations

Postby DNA on Wed Oct 21, 2009 8:45 pm

Chapter VII - Tongue Mutations


Default Tongue
Long, prehensile tongue tipped with a grasping talon (two to five fingers).

Leech Tongue
Long, tubelike prehensile tongue. The tip is flat when not in use, but opens to a lamprey-like mouth lined with small teeth.

Maw Tongue
Tongue tipped with a second, tiny mouth with teeth.

Snake Tongue
Tongue is a fanged snake of customizable appearance, controlled by the leupak.

Tendril Tongue
Tongue tipped with a single hollow claw, spike, or needle.

Whip Tongue
Tongue has retractile sharp, hollow barbs lining the edges.

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VIII - Spine Mutations

Postby DNA on Wed Oct 21, 2009 8:45 pm

Chapter VIII - Spine Mutations


Default Spine
Leupak has short, soft-to-firm triangular spines running from the top of the head to the tip of the tail.

Crocodile Spine
The Leupak's back is covered in thick, flat armor lined with small ridges and bumps.

Crystal Spines
Leupak has crystalline spines running in a straight line from the top of the head to the tip of the tail. Crystals may be cut or rough.

Bony
The leupak's spine is larger than normal, and protrudes either underneath or completely through the skin.

Burning
Leupak has a seam down its spine, from which a flame of any color constantly burns.

Maned
Leupak has soft-to-coarse hair of customizable length and color that begins at the top of the head and ends at any point along the spine.

Medusa
Leupak has a nest of living, writhing serpents of customizable size and color growing from its spine. They are not intelligent, but react to the leupak's moods, becoming excitable and angry when the leupak is, etc. If venomous, they use the leupak's own venom.

Oozing
Leupak has a seam down its spine out of which a viscous liquid oozes and drips. Color is customizable, and may be opaque, transparent, translucent, metallic or glowing.

Sawbacked
The leupak has a sharp, saw-toothed ridge running from the top of the head to the tip of the tail.

Sailbacked
The leupak's spine segments are extended vertically, creating a webbed or bony frill.

Seamed
Leupak has a sealed seam down its spine, running from the top of the head to the tip of the tail.

Smooth-Backed
Leupak has no spine decoration.

Spikes
Leupak has hard, sharp spikes of modifiable size, length and color running the top of the head to the tip of the tail.

Stitched
Leupak has a seam down its spine, held shut by thread of customizable fabric and thickness.

Toothy
Leupak has a seam down its spine, lined with sharp teeth and an optional clawless tongue of customizable color.

Wisp
Leupak has a seam down its spine out of which a colored smoke constantly flows.

Zipper
Leupak has a seam down its spine, lined with zipper teeth and an optional pull.

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IX - Limb Mutations

Postby DNA on Wed Oct 21, 2009 8:45 pm

Chapter IX - Limb Mutations


Digging/Slashing Claws
The leupak's forepaws or hind feet have long, thick claws-- blunted for digging, or sharp for slashing.
The leupak can only grasp objects very clumsily using both forepaws.

Extra Limbs
An extra pair of arms or legs; should be taken again for each extra pair.

Functional Wings/Fins
The forearms or an extra pair of limbs (see Extra Limbs above) are replaced by a pair of functional wings or fins.
Unless the leupak is very small or has a lighter body type, it can only fly when it has not eaten for at least five hours prior or with magical assistance, though it can always glide.
If taken as fins, this rule does not apply to swimming.

Hands
The leupak's forepaws become humanoid hands with opposable thumbs, usable for precision grasping, writing, and fine manipulation of tools and objects.

Hooks
Arms or legs are hand/footless, instead ending in massive hooklike claws.

Hydra
The forearms or an extra pair of limbs (see Extra Limbs above) are replaced by two functional necks and heads. They may or may not have their own eyes, and may have their own personalities or be controlled by the primary head.
Hydra heads do not have their own tongueclaws, though they may drool venom.

Leaping Legs
The leupak's hind legs are powerfully-muscled, long and stiff, made for long, springing jumps instead of walking.

Limbless
Missing arms, legs or both.

Tentacles
The forearms or an extra pair of limbs (see Extra Limbs above) are replaced by two thick or up to six thin prehensile tendrils, capable of grasping and crushing objects they can fit around.
Tentacles may have any special skin type or body adornments the leupak has elsewhere (poison spikes, maws, eyes, etc), or may be tipped with solid or hollow claws.

Webbing
The leupak's paws become clawed, webbed hands and/or feet.

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X - Tail Mutations

Postby DNA on Wed Oct 21, 2009 8:46 pm

Chapter X - Tail Mutations


Balancing Tail
Tail is prehensile, massive and powerfully muscled, used to hold the leupak aloft when seated, or to hang from graspable objects. Balancing tails larger than the main body may be slithered around on.

Bulbtail
Tail is thick and spherical; tip may be blunted or sharp.

Braided Tail
Leupak has multiple thin, prehensile tails which are wound around each other when not in use.

Decoy Tail
Tail ends in a miniature, non-sentient leupak which can be manipulated by the main body.

Dragon Tail
Tail ends in a flattened arrow, diamond or spade shape.

Fintail
Tail ends in a flattened flipper or fin for steering during swimming or flight.

Gazing Tail
Tail ends in a functional eyestalk.

Gecko Tail
Tail is very thick, soft and segmented; it can be torn off at a segment and regrown. The removed tailpiece moves of its own accord for a while.

Glow Tail
Tail ends in a glowing bulb.

Hook Tail
Tail ends in a sharp hook (barbs optional).

Mace Tail
Tail ends in a club (spikes optional).

Mawtail
The leupak's tail ends in a functional mouth with teeth.
The resulting secondary head cannot think for itself, has no tongueclaw or venom, and often snaps at nearby objects when the tail is not held out of the way.
Left to its own devices, it will mindlessly devour anything edible it can fit into its mouth, spitting out anything it finds bitter, painful or otherwise unpalatable.
Mawtails that are long enough are known from devouring their own primary head, killing the leupak in the process.

Split Tail
The tail splits into two either at the base, or at the tailtip.

Sticky Tail
Tail ends in a soft, sticky ball or pad that can attach to and lift objects.

Sting Tail
Tail ends in a barb, claw or stinger, and can be used to administer any venoms or toxins the leupak possesses.

Thorntail
Tail is layered with hard, pointed scales with sharp edges.

Whip Tail
Tail is extremely long, primarily used for slamming into or lashing at opponents.

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XI - Body Mutations (Internal and External)

Postby DNA on Wed Oct 21, 2009 8:46 pm

Chapter XI - Body Mutations (Internal and External)


Absorbing Flesh
This leupak's skin can be temporarily softened, allowing it to push objects or creatures smaller than itself in and absorb them, or pull its limbs into itself.
Creatures that need to breathe and are absorbed completely will eventually suffocate.
This works well with the Container mutation or limbs suited for grasping.

Bubbles
The leupak has one or more bubbles of varying sizes in its skin; they may be clear or opaque and full of air, liquid or venom. If viscous, small objects may be placed and held or displayed in them.

Bioluminescence
The leupak has glowing structures on its body.

Color-Shifting
The leupak's body can change color, either manually, or in response to mood, surroundings, or temperature.

Container
Leupaks with this modifier have one or more storage cells within their bodies which they can use to carry around objects or creatures smaller than it safely. As long as the leupak itself can breathe, its captives can as well. The placement and shape of the container is fully customizable.

Cracks
The leupak's skin appears cracked in places; it may or may not break the skin. If it does, the cracks may ooze ichor or venom, belch smoke, and/or glow.

Disassembling
The leupak is capable of surviving dismemberment-- in fact, it can remove its own limbs, tail and head with no ill effects, though it must replace them again to function normally, and they are lost if destroyed.

Fuzz
The leupak has tiny hairlike strands growing from its scales, giving it a soft-to-coarse coating.

Gills
Leupaks with gills need not fear drowning in water or any other breathable, non-toxic liquid.

Luminous
Luminous leupaks seem to glow and sparkle with a radiance all their own, though the intensity of the effect varies between individuals. The glow is permanent, persisting until the leupak dies.
Interestingly, scales fallen from a luminous-skin leupak will continue to glow.

Great Maw
This leupak has a large, functional mouth with teeth located somewhere on their torso or back. It can take the place of the primary mouth or act in unison with it, though the leupak's tongueclaw can only be used in one mouth at a time.

Maws
The leupak has multiple small mouths placed on its body. These are functional and may drool venom, though they have no tongueclaw.

Meltdown
The leupak is capable of temporarily breaking its body down into a mirajinous goo the color of their body scales, useful for slipping into or under small spaces, oozing about undetected, or saving itself from an otherwise-deadly fall. The goo is mildly toxic due to the diluted miratoxin it contains.
The leupak can reform itself at any time, though being submerged in liquid will dilute and kill it.

Pockets
The leupak has slits in its hide in which it may store objects.
The pockets may close with zippers, buttons, stitches, teeth, or other closures.

Pores
The leupak has large pores in its hide which periodically drip ichor or venom, or belch smoke of any color.

Quills
Leupaks with this modifier possess long, sharp quills somewhere on their body (down the back, on the shoulders/hips/tail, etc). The quills may or may not be toxic, and they may optionally be retractable or barbed (but not both).

Ripple
The leupak's skin ripples like water when touched or when the leupak moves.

Spikes
Spiked leupaks have spikes of varying sizes scattered over their bodies, limbs, neck and tail.

Shadow
The opposite of luminous leupaks, shadow leupaks always appear totally dark, matte and featureless on the surface, save their eyes and facets. Their bodies consume all light, and thus they cast no shadows. Their insides are perfectly normal, however, and so it is not at all unusual to see a particularly dark corner suddenly sprout a hungry, toothy maw.
While it is rumored that bright light harms them, this is no more than a silly legend.

Slimy
The leupak's body is covered in a thick coating of viscous slime, making it extremely unpleasant to bite and difficult to hold onto.

Split
The leupak's body is split into two halves either down its midsection or down the spine; each half displays inverse colors, textures, and/or patterns.

Sylvan
The leupak has vegetation growing on and over its body in vines, leaves, flowers, branches, or a combination thereof.
The leupak may either develop these naturally-- in which case it can control their growth and patterns but experiences pain when the plants are cut or removed-- or via seed pockets within its skin, which allows it to add outside plants into its skin and remove them from itself without harm.

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XII - Genetic Modifiers

Postby DNA on Wed Oct 21, 2009 9:59 pm

Chapter XII - Genetic Modifiers


Albino
Albinism causes a lack of pigment in the leupak's skin, scales, eyes, and (if applicable) hair. As a result, the leupak's eyes are much more sensitive to light.

Bloated
Abnormally fat even for its species, these leupaks tend to be near-spherical as a result of their increased girth and rubbery skin. They waddle about awkwardly, though most physical attacks are utterly harmless to them.

Dry
These leupaks were born with a venom gland malfunction, leaving them unable to produce miratoxin in any significant quantity.

Hulking
This leupak's muscle mass is twice normal, making it seem much more lean than typical specimens. It lumbers about slowly, but is crushingly powerful.

Melanistic
Overproduction of melanin turns the leupak black, though patterns can still be seen when light is shone upon it.

Mute
The leupak physically cannot speak. It may optionally be able to vocalize slightly, but cannot form words or sentences.

Pygmy
Pygmy leupaks resemble hatchlings, with round, cute features, larger heads, and smaller statures than normal.

Sickly
This leupak's genes have been unkind to it-- it is naturally frail, prone to disease and tires easily.

Skeletal
Skeletal leupaks are born without the species's typical layer of blubber, leaving them underweight. The skin is drawn tightly over the body, leaving ribs, spine and eggsac to show underneath.

Stunted Intelligence
These leupaks are not quite as intelligent as their brethren, typically possessing animal intelligence similar to that of corvids or canines. They cannot learn to speak, but can be taught to understand simple language commands.

Venom-Gusher
Venom-gushing leupaks have overproductive venom glands; miratoxin constantly oozes from their mouths in a steady stream if not otherwise blocked (in which case it steadily builds up within them). These leupaks are prized for venom-milking.

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XIII - Venom Modifiers

Postby DNA on Wed Oct 21, 2009 10:00 pm

Chapter XII - Venom Modifiers

Leupak venom comes in all colors including metallic, and can be opaque, transparent or iridescent.

Default
Standard leupak venom is a thick, viscous and slimy liquid, injected into a target with the tongueclaw or chewed in with the teeth.
* A trivial or medicinal dose (1ml or less) is a dosage usually reserved for medicinal use, providing minor pain suppression and stimulating temporary sealing of open wounds near the injection site.
* A minor dose (5ml) induces minor hypertension, parasthesia of the face and palms, and occasional chills.
* An average dose (10ml) causes mild dizziness and disorientation. The face, hands, feet, tongue and injection site may begin to swell, and parasthesia progresses into itching of the skin, which gradually becomes more elastic.
* A sub-mutagenic dose (50ml) causes extreme discomfort and moderate swelling in organisms human-sized or smaller. Eyes water profusely, heartrate increases, and bones and joints begin to ache. Some victims begin to experience hallucinations and delirium at this stage. About 20% of sub-mutagenic or higher dosages result in heart attacks.
Leupaks often use this dosage to subdue egg hosts.
* A mutagenic dose (100ml or more) induces a slow, excruciating transformation into a leupak (sentients) or pseudoleupak (nonsentients), typically over the course of three to five days.
During this period, the victim usually experiences hysteria, severe disorientation, extreme hunger, and starvation-like effects as the body depletes its energy stores as a result of the massive biological changes taking place. Excessive doses of miratoxin may cause more rapid and/or dramatic transformation at the cost of much greater risk of life-threatening complications or death.


Acidic
This venom eats through living tissues and damages internal organs, losing its mutagenic and healing properties.

Contact Poison
This venom is absorbed into the body on contact with the skin, allowing the leupak to poison or mutate creatures simply by spitting it.

Cursed
This venom has no numbing or healing properties; it causes severe pain in small doses.
In larger doses, it causes mutation into a leupak-- but the victim's form will be based upon its greatest fears if the transformation is allowed to complete.

Egg Toxin
This toxin is non-mutagenic; instead, it is full of tiny, roe-sized leupak eggs that behave like normal, full-size eggs when the toxin is injected into a host, eventually growing and eating their way out of the host.

Enchanted
This venom does not work at all on living creatures; it instead enchants inanimate objects, turning them into animate leupak-shaped constructs for a few minutes; they become inanimate again after the effect wears off, after which the venom will never work on that specific object again.

Flavored
This venom has a scent and flavor resembling a specific sort of food, making it easier to stomach or slip into drinks, foods or potions.

Foam
This venom is full of tiny bubbles; it requires twice the standard dose for the same effect, but also has double the volume, making it useful to avoid overdosage for medicinal uses.

Glow
This venom glows, either constantly or in certain situations (in the dark, at a certain temperature, etc).

Hallucinogen
Hallucinogenic miratoxin causes the victim's world to seem to suddenly warp and change around them as it begins to take effect instead of the usual healing properties of smaller dosages.
When the victim is frightened, they experience terrifying visions, while a calm person would experience pleasant or simply odd ones.

Lethal
This leupak's venom is extremely potent-- instead of mutating a victim normally at the proper dosage, it behaves as an overdose instead, typically destroying the vital organs or causing the victim to burst.

Living Miratoxin
When exposed to air, this miratoxin comes to life, attempting to crawl over and into the mouth and nostrils of a target. If there is no target, it simply oozes mindlessly about until it dries.
It can sense people up to ten feet away, but will not attack other leupaks.

Numbing Toxin
This miratoxin's pain-numbing effect is more pronounced, making it useful for surgical procedures, though larger doses will cause the target to lose all feeling in the body for a while.

Mild
This venom's effects are milder than usual, taking twice the usual dosage for the same effects.

Mortoxin
This venom has a large amount of morte mixed into it; instead of turning creatures into normal leupaks, they become undead ones if the mutation is allowed to run its course.
Creatures poisoned with this venom contract a slow flesh-rotting disease even if the mutagen is neutralized.

Tranquilizing Poison
This venom calms a victim in low doses, putting it to sleep in higher ones prior to mutation.

Watery
This venom is a fluid with the viscosity (or lack thereof) of water; it has less volume than normal venom, and requires half as much for the same effects.

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