(Note: I do not know what everyone else's leupaks look like, so if any of mine resemble them, it is completely coincidental)
Sketch:
http://fc07.deviantart.com/fs51/f/2009/ ... isible.jpgName: Labethian of the Posecion House
Overall Concept: Colossal Squid (with a hint of humbolt and angler fish... and maybe just a hint of jelly)
The Facet
Concept: Deep Sea (lure)
Facet Type: Displaced Glow Facet. Located on the tongueclaw, it has a semi-diamond shape.
Facet Power: Distortion Facet.
Cosmetic Basics
Size: Huge. This leupak preys upon large marine mammals and can sink a fleet of ships with ease.
Body Type: Default
Ear Type: Split Ears
Skin Type: Gelatinous (absorbing)
Body Color/Pattern: Deep blotchy red. May flash white when startled, enraged, or frightened. When ill, he becomes pale with white mottling.
Underbelly Color/Pattern: White
Eye Type/Color(can be separated for each eye): Staring Eyes, Primarily black due to the large pupils.
Extra Accent Colors (Claws, Pawpads, Spines, Eartips, etc): Hooks in ‘suction cups’ are white and his ‘teeth’ are black. Tentacles tend to be darker red.
Ornaments: Tentacles on shoulders and flaring out of the back. Tail is split with multiple tentacle limbs.
Mutations
Suction cups line his belly, under arm, toe, and foot pads. Each suctions cup has a swiveling hook hidden within allowing him to grip easily to any surface. His tongueclaw is a modified tentacle with non-retractable barbs at the end and a powerful beak to bite out chunks of flesh to drain victims of blood. His front feet have five toes, the inner three are suction cupped and the outer two contain sharp claws to latch onto prey.
Gene Mods: Venom Gusher
Venom Mods: Cursed, Ink (black inky consistency often hides him in water)
Tongue Mutation: Tentacle
Spine Mutation: Tentacle
Bonus Mutation 1: Color Shifting
Bonus Mutation 2: Gills
Bonus Mutation 3: Slimy
Brief Bio: Guardian of the marine section of the Posecion House, Labethian is tyrant of the sea. No ship nor mammal shall cross the waters this house resides. He is notoriously brutal and merciless, choosing not to listen or understand others even though he has the intelligence to do so. Instead, his mental effort is put into stalking the seas for unlucky travelers and taking them down in the most frightening way possible. His diet consists almost entirely of drowned seagoers and large marine animals, which he may follow for days after mortally injuring them.
Typically his best 'work' is done at night or deep underwater where the glow of his facet can subdue and confuse his victims. With his tongue floating in the water, facet flickering about, his prey can become disorientated and confused often times rendering them completely unable to react until it is too late. For meals he cannot consume easily in a few gulps, he may dig his claws into the rocky sea bed with his food gripped to his underside and wait as both the sea and his gooey flesh dissolve it away and it is absorbed into his body.
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Sketch:
http://fc04.deviantart.com/fs50/f/2009/ ... isible.jpgName: Scrawl
Overall Concept: Art Supplies
The Facet
Concept: Art Talent
Facet Type: Stealth Facet. Located in head.
Facet Power: Arcane
Scrawl’s facet helps him inspire artists by allowing him to channel his creative talents into a tangible form.
Cosmetic Basics
Size: Small
Body Type: Default
Ear Type: Tufted Lop
Skin Type: Canvas- Parchment. This skin type results in soft flexible scales that peel away from the body. The elasticity of it remains even after it has been plucked providing an artist with and unlimited paper supply.
Body Color/Pattern: Scrawl’s color and patterning depends on his mood. His default color his faded parchment white. When overjoyed he may before green with splashes of yellow and when sad he turns blue and violet. Seasons and holidays can also affect his coloration as he often mimics the colors around him.
Underbelly Color/Pattern: Like the rest of his body, the color will change. However, due to the different texture, it often appears to be a different shade.
Eye Type/Color(can be separated for each eye): Default, blue.
Extra Accent Colors (Claws, Pawpads, Spines, Eartips, etc): His claws, spines, and dorsal mane all remain a constant rainbow color.
Mutations
Gene Mods: Pygmy
Venom Mods: Paint, Solidifying. Scrawls venom is nontoxic (though ingestion is not recommended) and is rainbow in color. It stains surfaces and if generated in a sizable quantity and left alone will solidify into a colorful clay-like material which can be molded and baked into ceramic pieces.
Tongue Mutation: Brush. Opening is located at center of brush and is leech-like
Spine Mutation: Chalk. Chalk mutation in the spikes causes them to become powdery and easily broken. This also results in the ability to use them to color rough surfaces.
Claw Mutation: Waxy. Similar to the spine mutation, this mutation makes it easy for claws to break off. However, this mutation makes material softer and waxy and can be used to color on smoother surfaces.
Bonus Mutation 1: Dog-nosed
Bonus Mutation 2: Regeneration. This allows Scrawl to regenerate pieces of his body that may be harvested to create art.
Bonus Mutation 3: Color sloughing. Color sloughing results in the general loss of pigment onto surrounding surfaces. Regeneration ensures this color will come back. A prime example of this on Scrawl is chalk spines, which continuously degrade as they brush against his fur, creating a fine colorful powder.
Brief Bio: Scrawl is a fun loving and happy leupak. He is creative and adventurous and loves nothing more than to help his accompanying artist find inspiration and create masterpieces. His many mutations ensure that he is not the cleanest houseguest, but he certainly is the most colorful. Be warned though, when left alone he can become quite the tyrant and your home may be an entirely different color scheme when you return.
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Sketch:
http://fc02.deviantart.com/fs51/f/2009/ ... isible.jpgName: Gnoll
Overall Concept: Goblin
The Facet
Concept: Cave
Facet Type: Third Eye, Blinking
Facet Power: Vision
The facet is Gnoll's only means of sight.
Cosmetic Basics
Size: Medium
Body Type: Default. Walks on all fours but when stationary sits up on his haunches, unless resting.
Ear Type: Modified Cat Ear
Skin Type: Baggy
Body Color/Pattern: Blue and green. Emerald green dorsal fades to a crystalline blue.
Eye Type/Color(can be separated for each eye): Eyeless
Extra Accent Colors (Claws, Pawpads, Spines, Eartips, etc): Spines and claws are crystal blue and reflective.
Ornaments: Jeweled horns/spines
Mutations
Gene Mods: Sickly (prone to disease, burning, and cannot move much or often)
Venom Mods: Hallucinogenic
Tongue Mutation: Whip
Spine Mutation: Crystal
Claw Mutation: Crystal
Bonus Mutation 1: Hog-nosed
Bonus Mutation 2: Digging/Slashing Claws
Bonus Mutation 3: Thorntail
Brief Bio: Despite his ghoulish looks, Gnoll is a mild tempered and wise leupak. Rather than fight, he often tries to talk himself out of things or hides deep within crevices in the earth. However, his friendly nature does not mean he is social. Due to his low immunity and tolerance for wind and sun, he spends his days alone in the deepest caves.
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Sketch:
http://fc07.deviantart.com/fs51/f/2009/ ... isible.jpgName: Siln
Overall Concept: Nightmare Bunny
The Facet
Concept: Darkness
Facet Type: Stealth
Facet Power: Shadow
Facet seems to drink in shadows. It’s location within his chest often make him appear to have a void where his heart should be.
Cosmetic Basics
Size: Medium
Body Type: Leaping
Ear Type: Rabbit
Skin Type: Default
Body Color/Pattern: Black with bright blue orbs that seem to glow.
Underbelly Color/Pattern: Bright blue with the same glow as the orbs.
Eye Type/Color(can be separated for each eye): Multi-Eyes (blue-glowing)
Extra Accent Colors (Claws, Pawpads, Spines, Eartips, etc): The glow of his blue spots often creates highlights.
Mutations
Gene Mods: Stunted Intelligence
Venom Mods: Cursed
Tongue Mutation: Maw Tongue (bright blue)
Spine Mutation: Wisp
Bonus Mutation 1: Shadow with Luminous Spots
Brief Bio: With his stunted intelligence and dark nature, Siln is an indiscriminant terror. Stalking about at night, he strikes horror into townsfolk by picking off straying individuals and vulnerable pets.
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Sketch:
http://fc09.deviantart.net/fs50/f/2009/ ... isible.jpgName: Spaghettio
Overall Concept: Food- Tomato Soup/Sauce and Pasta
The Facet
Concept: Spaghettio
Facet Type: Displaced, Ring. Facet is a smooth gold ring that encircle the left eye
Facet Power: Dragon (fire/heat)
Cosmetic Basics
Size: Small
Body Type: Default
Ear Type: Default (holes along the outside edge of ear)
Skin Type: Modified Snowglobe.
Body Color/Pattern: Under layer of skin is yellow, liquid between is red with yellow rings floating within, outer layer is clear and firm.
Underbelly Color/Pattern: Solid yellow.
Eye Type/Color(can be separated for each eye): Liquid Eyes, Blue Pupils
Extra Accent Colors (Claws, Pawpads, Spines, Eartips, etc): Red flaring at tips of ears, tail, limbs, muzzle, and spine.
Mutations
Venom Mods: Flavored
Tongue Mutation: Default (three claw)
Spine Mutation: Sailbacked (spine primarily yellow with red tips)
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Sketch:
http://fc09.deviantart.com/fs51/f/2009/ ... isible.jpgName: Yule
The Facet
Concept: Christmas Cheer
Facet Type: Glow Facet, Halo on forehead
Facet Power: Dream
Cosmetic Basics
Size: Average
Body Type: Default
Ear Type: Default
Skin Type: Combination. Default skin on most of body, bristly tree-like fur on tail, waxy skin on back, velvety skin on stomach
Body Color/Pattern: Offwhite wax spine, white lace, deep blue fading to white (like snow) on base of body, green tail, green-white socks, red-white hands.
Underbelly Color/Pattern: Red
Eye Type/Color(can be separated for each eye): Default Icy Blue
Extra Accent Colors (Claws, Pawpads, Spines, Eartips, etc): Tail ‘spine’ lights are red. Wreath is green with red berries and bow, gold bells. Ribbon on tail is red and gold. Ribbon on wrist is green.
Ornaments: Antlers are brown. Star ornaments are gold.
Mutations
Gene Mods: Mute
Venom Mods: Flavored- Christmas Brew Pepermint (white in color)
Tongue Mutation: Default 3 claw (Candy Cane colored)
Spine Mutation: Candle-wick, light bulb
Bonus Mutation 1: Bioluminescence
Bonus Mutation 2: Luminous
Brief Bio: Yule is the leupak spirit of the Yule season. When the snow falls, he comes out of hiding to spread cheer and love to his fellow sentients. He is unable to speak, but his spirit glows brightly enough for all to feel his generous heart reaching out to touch them. And on cold winter nights, filled with worry, he visits unsettled households and lulls them to sleep to dream of brighter days.
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Sketch:
http://fc01.deviantart.net/fs51/f/2009/ ... isible.pngName: The Ferryman
Overall Concept: Death Omens
The Facet
Concept: Bone
Facet Type: Needle Facet
Facet Power: Judgement
The Ferryman guides souls to their final destination. His facet power allows him to determine where this final destination is.
Cosmetic Basics
Size: Average
Body Type: Kentaurid
Ear Type: Long Ears
Skin Type: Default
Body Color/Pattern: Black with dark multi colored stripes. These stripes are scarcely noticeable and may only be seen when light is shown on them (vertical and wide).
Underbelly Color/Pattern: Ribbed, Red
Eye Type/Color(can be separated for each eye): Molten, Yellow
Extra Accent Colors (Claws, Pawpads, Spines, Eartips, etc): Claws are dark blue, Spots on Hood are red and yellow
Ornaments: Ram Horns (dark blue), Rattle (Muddy Yellow), Feathered wing (oil black), Hood.
Mutations
Gene Mods: Melanistic
Venom Mods: Mortoxin
Tongue Mutation: Snake Tongue
Spine Mutation: Smooth Backed
Bonus Mutation 1: Extra limb (arms) with humanoid hands
Bonus Mutation 2: Rattle Tailed
Brief Bio: With an occupation as a harbinger of death, the Ferryman is always on the move. He keeps well clear of civilization until he needs to retrieve someone from the province. Despite his rather laid back demeanor, he is serious about his work and resistance always results in premature death and rebirth as an undead leupak.
When he has retrieved his target, he guides them into darkness where a lone ferry waits to take the soul. However, there is a toll to pay; a coin must be placed in the Ferryman’s mouth with a blood offering before the dead can rest in piece. This coin becomes a part of the Ferryman, making him stronger.
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Sketch:
http://fc02.deviantart.net/fs50/f/2009/ ... isible.pngName: The Dreamcatcher
Overall Concept: The myth that cats suck the life out of infants and can identify people who are about to die
The Facet
Concept: Native American Paint
Facet Type: Displace (back), Paint
Facet Power: Soul Facet
The Dreamcatcher uses its facet powers to suck the souls of the weak from the mouth to be consumed for energy. Unwatched children are prone to this due to the fact they are unable to fight back should this leupak have a craving for a tender soul.
Cosmetic Basics
Size: Medium
Body Type: Default
Ear Type: Cat Ears
Skin Type: Default
Body Color/Pattern: Back is plain white with black patterns covering his entire head and extending along his stomach to the tip of his tail. Also adorns stripes on his back and black toes. In the black areas are ever shifting brightly colored markings with glow intensely after feeding.
Eye Type/Color(can be separated for each eye): Cat-Eyed (design), Green
Extra Accent Colors (Claws, Pawpads, Spines, Eartips, etc): Claws are white. Designs range from magenta to bright blue.
Ornaments: Modified Rune ornaments (the designs within the black patches contain meaning but are indecipherable to most as they contain the key element of a victim’s soul)
Mutations
Venom Mods: Glow (bright blue at all times), Lethal
Tongue Mutation: Leech
Spine Mutation: Smooth Backed
Brief Bio: Intelligent and always on the prowl for a quick meal it is unlikely that you will get a pleasant conversation from this leupak. With a wry grin and fiendish personality, he amuses himself with the death of his victims. He often stalks his victims, taunting them to drive them mad with fear before devouring a soul as he claims it gives them a certain spicy flavor.
Due to his smaller size, however, he quick to learn his limits allowing him to escape most forms of danger he can encounter. He is also very good at hiding.
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Sketch:
http://fc09.deviantart.net/fs51/f/2009/ ... isible.pngName: Biohazard
Overall Concept: Pollution and toxins caused by ill intent
The Facet
Concept: Retribution
Facet Type: Matte (bone-like), Mask (This facet type covers a minimum of 1/3 the entire face)
Facet Power: Seeker (this power allows the facet to locate a particular type of creature)
Biohazard’s facet is located on the upper half of his head and appears to be made of bone. In his case, this facet creates the entire upper half of a second maw. Indentations in the facet are used like heat pits and are able to detect ill-intent.
Cosmetic Basics
Size: Average
Body Type: Lean Default
Ear Type: Cat Ears
Skin Type: Bubble (ooze venom)
Body Color/Pattern: A mucky green and yellow coloration.
Eye Type/Color(can be separated for each eye): Eyeless
Accent Colors (Claws, Pawpads, Spines, Eartips, etc): Claws are black. Facet is offwhite to yellow.
Mutations
Gene Mods: Venom Gusher
Venom Mods: Acidic
Tongue Mutation: Tendril
Spine Mutation: Patched, Bony
Bonus Mutation 1: Extra limbs (two small arms at the very front of his chest)
Bonus Mutation 2: Webbing between toes
Bonus Mutation 3: Mawtail
Brief Bio: Contrary to his grotesque appearance. Biohazard is a gentle leupak to those with good hearts. He spends his days searching for those with powerful evil in their hearts to avenge those hurt by the menace. Due to his oozing body and wretched stench, he often travels through sewer systems to get to his targets rather than inconvenience those in the streets.
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Sketch:
http://fc01.deviantart.net/fs50/f/2009/ ... isible.pngName: Crusade
Overall Concept: Death’s Head Hawk Moth
The Facet
Concept: Skull
Facet Type: Painted, Shaped
Facet Power: Fading
Like death creeping in, Crusade uses his facet to sneak up victims without being noticed. Due to the short breadth of time allowed, he has learned to be quick on his feet.
Cosmetic Basics
Size: Average
Body Type: Default
Ear Type: Default
Skin Type: Default
Body Color/Pattern: White ‘Mask’, Black stripes tail and neck, yellow side and top of neck and tail but blue undersides. Mottled yellow-brown-black base. Stomach is plain deep blue. Legs are yellow with black stripes.
Eye Type/Color(can be separated for each eye): Molten, Black
Mutations
Venom Mods: Lethal
Tongue Mutation: Default (four toes)
Spine Mutation: Feathers
Bonus Mutation 1: Fluff accent on shoulder and tail (feathery not furry)
Brief Bio: Crusade is not evil by nature, but as a loyal follower of unknown organizations, he is often set off to do the dirty work. He takes pride in his job of assassin and shows no remorse. He is able, however, to make meaningful connections with others implying he is not strictly a heartless killer.
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Sketch:
http://fc02.deviantart.net/fs50/f/2009/ ... isible.pngName: Fungal Leupaks
Overall Concept: Fungi
The Facet
Concept: Fungus
Facet Type: Stealth
Facet Power: Meld
Like the kingdom these leupaks are fashioned after, they prefer to be attached to things rather than be moving on their own. Whether that thing in inanimate or not, they enjoy sharing themselves with their host. They also play the role of host to various fungi they pick up.
Cosmetic Basics
Size: Average
Body Type: Default
Ear Type: Round Ears
Skin Type: Porous Sponge Skinned
Body Color/Pattern: These leupaks are an array of different colors ranging from reds and yellows to blues and blacks. Typically they are an unarranged mess of design making them appear rather unattractive as a whole.
Eye Type/Color(can be separated for each eye): Chameleon, Black
Mutations
Venom Mods: Egg Toxin
Tongue Mutation: Modified leech
Spine Mutation: Shroom
Bonus Mutation 1: Sylvan
Brief Bio: Very passive and easy going, Fungal Leupaks avoid confrontation at all costs. They enjoy quiet, peaceful places with plenty of moisture to feed off of. They also enjoy friendly company and will often physically attach themselves to things or creatures they become emotionally attached to.